Alex West attended the 2011 Bristol Vanquish in April and had a cracking time. Here is his report:
Bristol Vanquish is a 1,500 point tournament held in Bristol and is aimed specifically at a more laid back atmosphere. Respecting the tournament organisors intent i toned down my Space Wolf list from its usual Long Fang spammyness and took:
Rune Priest [Jaws, Living Lightning, Chooser of the Slain] 110
Wolf Priest [Melta Bombs, Wolf Tail Talisman] 110
Lone Wolf [Terminator Armour, Storm Shield, Chainfist] 85
3 Wolf Guard [2 with combi-melta and fist, 1 with combi-melta] 109
8 Grey Hunters [power fist, mark of the wulfen, melta gun, wolf standard] 175
7 Grey Hunters [melta gun, wolf standard, rhino – dozer blade] 160
5 Grey Hunters [melta gun, razorback – twin lascannons] 155
2 Land Speeders [2 typhoon missile launchers] 180
6 Long Fangs [5 missile launchers] 140
Land Raider [extra armour, multi melta] 275
Total – 1499
It’s not a bad list but it’s not what i would call optimised. It has some stuff in it i wanted to use for shiggles (Land Raider, Typhoons) and some stuff that just forms the basis of a list which is sound like the Grey Hunters and Rune Priest.
I had been grudged first round by an old friend of mine from Bristol, Steve Evans.
Game 1 vs Steve Evans – Cleanse/Dawn of War
Steve was using a Guard army which was a lot less leafblower than the traditional Guard armies seem to be. It still put out a decent amount of firepower but was based around the models Steve liked rather than the latest internetz skillz list. I knew it could still cause me problems but winning the role for first turn helped as it meant i could get half way across the table before Steve had a realistic chance of getting some shots off on my guys.
I decided to push up the centre with the long fangs covering the relatively open space on the left and having reasonable fire lines to the centre whilst the lone wolf push up the right hand side to threaten any tanks which went over there to avoid the long fangs. Everything else went centre. The raider and rhino bombed forward as fast as possible whilst the razorback hovered at the back near the centre (lengthways) of the table to nip into whichever quarter suited it towards the end of the game.
The raider and rhino did their jobs, getting the grey hunters into Steves lines were they caused a lot of carnage albeit whilst taking some pretty severe casualties in the process. The raider squad was wiped out after it took a round of fire from the guard to the face and the last surviving member of the rhino squad fell back on the last turn after losing his buddy denying me the quarter they were in. The razorback secured me a quarter though whilst the raider contested the quarter with Steves last remaining troops choice in giving me a 1-0 win. It was a great game, very close but in the end the damage the grey hunters did when they got into the lines ultimately proved fatal to Steves army.
A great start to a great tournament. It was nice to catch up with Steve and it was a very enjoyable game.
Result: Win to the Wolves
Game 2 vs Andy Marshall – Recon/Pitched Battle
Andy was using a cool Ork list with 2 big units of boyz, 2 trukk boyz mobz, a shokk attack gun, warboss, couple of units of lootas and a couple of boom trukks. I won first turn and set up to push down the centre again like last game. In 4th ed recon i would always push down the side but i figured there was likely to be another draw mission so decided to make a fist of it and push for the win. The long fangs went down on the right to cover most of the board with good fire lines. The rest went central with the landraider going down the left of the central piece of area terrain and the rhino down the right. The razorback supported the rhino.
Andy stole the initiative in dastardly Orky fashion catching me on the hop. Game on 🙂
This was a real classic ding dong. The lootas made a mess of the long fangs but not before they had taken their toll on the trukks of the Orks. 20 boyz slunk down the flank in a ‘we aren’t really here’ move and i knew i would have to deal with them sooner or later. Initially my efforts were focussed on knocking out the trukks which was largely successful until the trukk with the warboss in careened straight towards my raider. Sure enough the warboss then hit the raider, immobilising it. Meanwhile the other mob of 20 boyz charged the lone wolf but he stood firm and they were counter charged and decimated by the rhino squad. The shokk attack gun blew himself up on his second shot which was a shame as i like it and was looking forward to it firing snotlings left right and centre. The raider squad exacted revenge on the warboss mob whilst the speeders and rune priest (later in the game) targetted the boyz slinking down the side hoping to force them into failing a morale test. It didn’t work but in the end it didn’t matter as i had 2 troops choices in Andy’s deployment zone whilst he only had 1.
Another good game. Andy stealing the initiative really stirred up the pot and set me on the back foot early doors. Luckily the wolves thrive in adversity and just about came out on top!
Result: Win to the Wolves
Game 3 vs Tom Wilson – Sieze Ground/Spearhead
Tom was using Pedro Kantor marines with a unit of sternguard, thunderfire cannon, tactical squad with razorback, ironclad in a pod, a vindicator, 5 thunder hammer termies on foot and a scout squad on a storm. Another nice varied army 🙂
I won the roll for first turn again and took the quarter with an excellent field of fire for my long fangs from the top of a ruined building. The raider set up to push through the gap in the ruined wall whilst the rhino set up to smash directly through the wall. Other units went down to support my two pronged push.
Tom kept his vindicator and scouts in reserve and set everything else up in cover. Fortunately he didn’t manage to steal the initiative so off i went.
I pushed the raider up 6″ and the rhino forward 12″ to try and bait Tom’s thunder hammer termies into charging the rhino and overextending themselves. The lone wolf ran forward full pelt aiming for the large piece of area terrain i was sure the sternguard would end up in. Shooting was ok, destroying Pedros rhino and shaking the razorback. Tom then unleashed all sorts of pain on me with his ironclad podding down to block the breach in the wall and in the process wrecking the landraider with a cheeky melta shot. Bugger. The thunderfire cannon downed both speeders as well and the termies nailed the rhino. Not a great turn for me, i kind of forgot about the ironclad so was asking for my raider to get popped even though its was reasonably unlucky.
Fortunately in my turn 2 i had an equally good turn as Tom and pulled myself back into it. The raider squad immobilised the ironclad and took his heavy flamer off him whilst the long fangs shook the razorback again and knocked out the thunderfire cannon. The money shot was a jaws which took out a thunder hammer termie, the sternguards fist and Kantor himself. Great for me but not good for Tom!
The hunters from the rhino then charged the termies in conjunction with the lone wolf killing them all before they got to swing. Big turn for me there and really handed me the advantage again.
Tom tried to get back into it by moving the sternguard up and unleashing the poisoned bolts into the grey hunters that had killed the termies but his shooting wasn’t as effective as he would have hoped. It wasn’t even average to be fair. The rest of his shooting was pretty ineffectual too. This allowed the lone wolf to get into the sternguard and eventually kill them all and the techpriest who had joined the fight to try and servo harness poor wolfy to death. It wasn’t to be though and in the end the lone wolf stood triumphant on the corpses of the sternguard and techpriest.
A moment of brightness for Tom was his storm which came on the flank, disgorged the 5 scouts who proceeded to gun down 4 of the raider grey hunters and then kill another 3 and the wolf priest in combat! Whilst i won the combat it left me with one guy cowering behind the wrecked raider to cling onto an objective. The rhino hunter squad got ground down too but again managed to hold an objective with just 2 of them left sheltering behind a ruined wall.
All in all it was a really enjoyable game, one of the best i’ve had for a long time. Both armies tore lumps out of eachother and with a bit more luck it could easily have been Tom getting the win.
Result: Win to Wolves
Game 4 vs Rob Clayton – Take and Hold/Pitched Battle
Rob was using a chaos army with 2 khorne daemon princes, 3 bezerker units in rhinos and 3 units of 2 obliterators. I won the roll for first turn.
My first turn consisted of trying to pop the ‘zerkers rhinos to take out their mobility. I managed to blow one up and knock a weapon off another. Not brilliant with 9 misiles, 2 twin lascannons and a multi melta. Rob came forward in his turn witht he princes flying out from behind cover threatening my left flank. The oblits knock a typhoon down and generally shuffle around a bit. His rhinos move forward popping smoke whilst the squad now on foot moves up alongside some area terrain.
My second turn would be the crucial one after a relatively poor first turn. Unfortunately if i thought my first turn was poor then my second was even worse. The lone wolf moved up to charge the ‘zerker squad i was anticipating blowing out the lead rhino whilst the rhino squad shuffled forward to try and jaws out the power fist from the squad on foot. Shooting netted me a wound on a daemon prince and a weapon destroyed result. That was with 7 missiles, 3 twin lascannons, multi melta, jaws. Ouch. The lone wolf had to charge the rhino rather than the squad inside and managed to wreck the rhino.
Robs daemon princes jumped forward and nailed my razorback whilst his zerkers charged my land raider and lone wolf (1 squad on each). the land raider was destroyed but the lone wolf clung on to life. The rest of the game was close but i had to dedicate my entire army’s worth of shooting to destroying the 2 daemon princes leaving the zerkers unmolested. This let them get into my grey hunters and despite a valiant effort they just about won the fight out with a handful of ‘zerkers left engaged with the wolf priest at the end of the game. That netted Rob a 1-0 win.
It was a good game but i feel that if i had managed to down the rhinos early doors then the initiative would have been mine and i could have pushed for the win. However it wasn’t to be 🙂
Result: Loss to Wolves
Game 5 vs Steve Butler – Bore Draw/Dawn of War
Steve was using a nice balanced Ork army. Couple of big shoota boy units, 30 man slugga boy unit, warboss, couple of trukk boy units, unit of lootas, 2 copters, skikrot and some kommandos and a weirdboy.
Early in the day we had been smack talking about how my Hunters would decimate his unit of 30 boyz with warboss in and now my big mouth had landed me in hot water 😀
I won the roll for first turn and deployed a Hunter squad in a razorback whilst Steve set his unit of 30 boyz plus warboss up on the half way line.
I rolled everything on first turn, took a pot shot from the raider which did sod all and tried a cheeky jaws on the warboss but it didn’t work. In his turn Steve brought everything on moving a bit unit of shoot boys onto his objective whilst the weirdboy and shootas moved on in the centre and the trukk boyz came on each flank. The big unit of boyz and warboss advanced towards me taking a central terrain piece, a ruined Dark Angel temple. Not quite sure why we wanted that so much, maybe it would let us uncover the Dark Angels for the traitors they are….!
Steve’s weirdboy rolled the jump power and duly jumped up the left flank and shot up the lone wolf causing a wound.
In my turn i had no hesitation in ploughing the raider squad and the rhino hunter squad into the mob of boyz with warboss with both standards activated and the wolf and rune priests into the mix. The lone wolf charged the weirdboy and shoota boys whilst the long fangs sniped out the trukks.
Combat with the 30 boyz went better than i could have hoped and i dropped all the orks before the nob got to swing. The warboss dragged a couple of hunters down but unsurprisngly fled when he lost combat by about 25. The lone wolf held up the shoota boyz, killing the weirdboy. With the trukks destroyed and the big unit of boyz and warboss dead Steve was in trouble. I had rolled well in the bog melee and it really gave me the edge. Steve tried a gamble by charging the rhino squad with the remnants of a trukk boy squad and the raider squad with a trukk boy squad and the shoota boys. Again i got the rub of the green and won both combats leaving Steve with not much left. He nearly managed to scrape a drawish but in the end the first couple of rounds where i got the rub of the green left Steve flailing.
It was a shame to win like that but at least i had to get stuck in to win and it could have gone the other way just as easily.
Result: Win to Wolves
Overall it was a cracking tournament and i had 5 very enjoyable games. It was noticeably more laid back than other events with a real variety in the lists which made for very close tactical games rather than top trumps. The venue was good with loads of space between the tables which makes a massive difference compared to events where you are rubbing ass’s with the guy behind you. Terrain was awesome and the tables were exceptional. Easily the best on the UK scene.
All in all i’ll definately be going back, it was one of the best events i’ve been to in a long long while.